MACROMEDIA DIRECTOR MX 2004-GETTING STARTED WITH DIRECTOR User Manual

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DIRECTOR
®
MX
2004
Getting Started with Director
Page view 0
1 2 3 4 5 6 ... 83 84

Summary of Contents

Page 1 - DIRECTOR

DIRECTOR®MX2004Getting Started with Director

Page 2

10 Chapter 1: IntroductionTo access context-sensitive help, do one of the following:• If you are working in a window, display the Options menu for th

Page 3 - CONTENTS

Guide to instructional media 11Director Scripting Reference This manual is available in printable PDF format from the Director Documentation Center a

Page 4 - 4 Contents

12 Chapter 1: Introduction

Page 5 - Contents 5

13CHAPTER 2Installing and Configuring DirectorInstalling Macromedia Director MX 2004 takes only a few minutes. After installation, you may want to cus

Page 6 - 6 Contents

14 Chapter 2: Installing and Configuring DirectorInstalling DirectorFollow these steps to install Director on either a Windows or a Macintosh compute

Page 7 - Introduction

Connecting to the Internet 15Connecting to the InternetDirector can connect to the Internet to import media files and retrieve data. Follow the steps

Page 8 - 8 Chapter 1: Introduction

16 Chapter 2: Installing and Configuring Director

Page 9 - Guide to instructional media

17CHAPTER 3Getting to Know the WorkspaceThe Macromedia Director MX 2004 workspace is designed to make the most efficient use of the space on your scre

Page 10 - 10 Chapter 1: Introduction

18 Chapter 3: Getting to Know the WorkspaceThe action in a Director movie takes place in a window called the Stage. To create a Director movie, you a

Page 11

Navigating the Director workspace 19Getting to know the default workspaceWhen creating and editing a basic movie, you typically work in four of the wi

Page 12 - 12 Chapter 1: Introduction

TrademarksAfterburner, AppletAce, Attain, Attain Enterprise Learning System, Attain Essentials, Attain Objects for Dreamweaver, Authorware, Authorware

Page 13 - CHAPTER 2

20 Chapter 3: Getting to Know the WorkspaceTo change window preferences:1 Select Edit > Preferences.2 Select one of the following commands: Genera

Page 14 - Installing Xtra extensions

Using the Stage 21To move around on the Stage:1 If the Stage is not already displayed, select Window > Stage.2 Do one of the following: From the T

Page 15 - Connecting to the Internet

22 Chapter 3: Getting to Know the WorkspaceUsing the ScoreLike the Stage, the Score provides a view of your movie. The Stage provides a graphical vie

Page 16

Using the Score 23To create a new marker:1 If the Score is not already displayed, select Window > Score.2 Display the frame that you want to mark w

Page 17 - Getting to Know the Workspace

24 Chapter 3: Getting to Know the WorkspaceTo show or hide the effects channels:• Click the Hide/Show Effects Channels button in the upper right corn

Page 18

Using the Control panel 25To change the zoom setting:1 On the right side of the Score, click the Zoom Menu button.2 Select a size from the Zoom menu.

Page 19 - 1 Open the Window menu

26 Chapter 3: Getting to Know the WorkspaceNavigating frames in a movieAs you build a movie, you sometimes need to check individual frames or examine

Page 20 - To change window preferences:

Using the Property inspector 27To create a new cast member:1 If the Cast window is not already displayed, select Window > Cast.2 On the Tool palett

Page 21 - To zoom out from the Stage:

28 Chapter 3: Getting to Know the WorkspaceTo switch between a list view and a graphical view:1 If the Property inspector is not already displayed, s

Page 22 - Using the Score

Using the Property inspector 29To set the properties of a sprite or cast member:1 Do one of the following: On the Stage or in the Score, select a spr

Page 23 - To create a new marker:

3CONTENTSCHAPTER 1: Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7About Director . . . . . .

Page 24 - To turn off a Score channel:

30 Chapter 3: Getting to Know the WorkspaceDirectX 5.2 specifies the DirectX 5.2 drivers for hardware acceleration that work only with Windows platfo

Page 25 - Using the Control panel

Using the Script window 31By scripting in the Script window, you can accomplish many of the same tasks that you can in the graphical interface of Dire

Page 26 - Using the Cast window

32 Chapter 3: Getting to Know the WorkspaceUsing the Message windowThe Message window supports testing and debugging in Director. These features are

Page 27 - Using the Property inspector

Customizing your workspace 33Most panels or panel groups have a header bar that displays the name and includes the following features: an expander arr

Page 28 - Expander arrow

34 Chapter 3: Getting to Know the WorkspaceTo move a panel to a different panel group:1 Select a stand-alone panel or a panel within a panel group.2

Page 29

Customizing your workspace 35Docking panel groupsYou can dock stand-alone panels and panel groups in two ways: to each other and to the docking channe

Page 30 - Using the Script window

36 Chapter 3: Getting to Know the WorkspaceSaving panel setsYou can save your current workspace layout as a panel set. Later, you can open that panel

Page 31 - Using the Script window 31

Working with Xtra extensions 37To collapse or expand a panel group:• Click the expander arrow or the panel group’s title in the header bar.To close or

Page 32 - Customizing your workspace

38 Chapter 3: Getting to Know the WorkspaceAdding mediaXtra extensions can import media as cast members into Director. Some of these media Xtra exten

Page 33 - • Casts with other casts

Working with Xtra extensions 39Adding transitionsTransition Xtra extensions supply transitions in addition to the predefined transitions that are avai

Page 34

4 ContentsUsing the Property inspector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Controlling your view of th

Page 35 - Customizing your workspace 35

40 Chapter 3: Getting to Know the Workspace

Page 36 - 3 Click Remove

41CHAPTER 4Building Your First Basic MovieThis tutorial takes you through the steps of creating your first movie in Macromedia Director MX 2004. If yo

Page 37 - Working with Xtra extensions

42 Chapter 4: Building Your First Basic MovieView the completed movieStart by viewing a completed version of the tutorial movie to become familiar wi

Page 38

Preparing to build the movie scenes 43If the Property inspector is not in graphical view, as shown in the following illustration, click the List View

Page 39

44 Chapter 4: Building Your First Basic MovieView your cast membersTo create a Director movie, you need cast members. Cast members are the objects th

Page 40

Building the first scene with text and an image 45Building the first scene with text and an imageBuilding a scene in Director requires creating or imp

Page 41 - CHAPTER 4

46 Chapter 4: Building Your First Basic Movie3 Click the Bold button and the Italic button. The style of the selected text changes from plain to bold

Page 42 - VolumePlay

Building the first scene with text and an image 47b Click the Forecolor color picker, and select white.c In the X text box, type 15. In the Y text box

Page 43 - 8 Select File > Save

48 Chapter 4: Building Your First Basic MovieAdd sprites to the ScoreWhen you place a cast member on the Stage, the sprite is added to both the Stage

Page 44 - Cast View Style button

Building the first scene with text and an image 49Create a new button cast memberNow you are ready to create the second button. Remember that button c

Page 45 - Edit > Repeat

Contents 5Create a QuickTime sprite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61Specify direct-to-Stage playback

Page 46

50 Chapter 4: Building Your First Basic Movie5 When you release the mouse button, the rectangle you created becomes an editable text box in which you

Page 47

Building the first scene with text and an image 51Edit sprites in the Score windowYou can shorten or lengthen sprites as needed. To make the Score inf

Page 48 - Cast Member Name text box

52 Chapter 4: Building Your First Basic MovieChange the default length of spritesYou can change the default length of sprites that you drag to the St

Page 49 - Classic view

Building the second scene with animation 53• From cast slot 4, drag the black background image to channel 1, frame 15 of the Score.When you place a sp

Page 50

54 Chapter 4: Building Your First Basic Movie4 Click the Import button.5 In the Image Options dialog box, click the OK button.The tire has taken up t

Page 51

Building the second scene with animation 55Animate the image to travel downYou now have an animation of a tire rising off the ground. To animate the t

Page 52

56 Chapter 4: Building Your First Basic Movie1 In the Score, click channel 1, frame 24 and drag it to frame 34.2 Scrub the playhead again. This time,

Page 53 - 1 Select File > Import

Building the second scene with animation 5710 Scrub the playhead. The tire accelerates as it reaches the bottom.Change the span of an animationIt may

Page 54 - 4 Click the Import button

58 Chapter 4: Building Your First Basic MovieAdd an existing navigation button to the ScoreTo complete the animation scene, you will add navigation b

Page 55

Building the third scene with sound and video 594 At the bottom of the Stage, click the Rewind button, and then click the Play button. The movie plays

Page 56

6 Contents

Page 57

60 Chapter 4: Building Your First Basic Movie4 Click the Import button.The new digital video cast member appears in the Cast window in the first avai

Page 58

Building the third scene with sound and video 613 When you finish playing the video, close the QuickTime window.Create a QuickTime spriteYou are now r

Page 59

62 Chapter 4: Building Your First Basic MovieSpecify direct-to-Stage playback for a QuickTime cast memberDirector can play QuickTime video using dire

Page 60

Building the third scene with sound and video 63The Pause button’s sprite appears on the Stage and in channel 3, frames 55 through 64, of the Score.4

Page 61

64 Chapter 4: Building Your First Basic MovieImport a soundThe QuickTime movie has no sound track. You can make the scene more interesting by adding

Page 62

Building the third scene with sound and video 653 From the Cast window, drag the track1 cast member to frame 55 in sound channel 1 of the Score.The so

Page 63 - 6 Select Window > Align

66 Chapter 4: Building Your First Basic Movie3 From the Cast window, drag the Animation cast member to the Stage, placing it in the lower right corne

Page 64 - Sound channels

Writing scripts to control the movie 67To make the playhead stay in one scene, you loop it in a single frame or a series of frames. For the start scen

Page 65

68 Chapter 4: Building Your First Basic Movie7 At the bottom of the Stage, click the Stop button to stop the movie.The handler that you wrote has thr

Page 66

Writing scripts to control the movie 691 In the Score, display frame 15.2 Click the Marker bar above frame 15. A new marker appears in the Marker bar

Page 67 - Script channel

7CHAPTER 1IntroductionWelcome to Macromedia Director MX 2004. With Director, you can develop high-performance multimedia content and applications for

Page 68 - _movie.go(15)

70 Chapter 4: Building Your First Basic MovieAdd Lingo to navigation buttonsTo make the navigation buttons function, you need to add scripts to the b

Page 69 - Marker menu Marker bar

Writing scripts to control the movie 71Add markers to two additional scenesYour first button is complete. To use similar scripts on the remaining navi

Page 70

72 Chapter 4: Building Your First Basic Movie1 Make sure that the Cast window and the Score are both open.2 Display frame 15 of the Score.3 From the

Page 71

Writing scripts to control the movie 73Digital video movies use a timeline instead of a Score. The timing of the video playback is tied closely to the

Page 72 - _movie.go("Start")

74 Chapter 4: Building Your First Basic Movie9 Rewind and play your movie. 10 In the start scene, click the Go to Sound and Video button.The movie ju

Page 73

Writing scripts to control the movie 751 In the Cast window, select the PlayScript cast member. 2 Click the Cast Member Script button near the upper r

Page 74

76 Chapter 4: Building Your First Basic MovieModify the script for the Rewind buttonYou can modify the RewindScript cast member so that the sound sto

Page 75 - Cast Member Script button

Publishing your movie 77Publishing your movieIn general, you can publish your movie for the web by simply selecting File > Publish. Using default P

Page 76

78 Chapter 4: Building Your First Basic Movie4 From the Basics folder, copy the Start folder and all of its contents to the dswmedia folder on your d

Page 77 - Publishing your movie

Summarizing what you learned 79Summarizing what you learnedBy completing this tutorial, you have become familiar with the basic tasks and procedures u

Page 78

8 Chapter 1: IntroductionUsers view your completed Director movies in one of the following ways:• In a projector, which plays on your user’s computer

Page 79

80 Chapter 4: Building Your First Basic Movie

Page 80

81INDEXNumerics3D properties 29BBehavior channel 22behaviors, definition of 31browser, choosing preferred 15Ccache, clearing 15canvas, definition

Page 81

82 IndexFFlash Communication Server MX 9Flash MX 2004 8font maps 30framesdefinition of 22navigating 23, 26Ggraphical view mode in Property inspe

Page 82 - 82 Index

Index 83panel setsdefinition of 32saving, opening, and removing 36panelsclosing, opening, and collapsing 36definition of 32docking 35moving betwe

Page 83 - Index 83

84 IndexUundocking panels and panel groups 35VView Port 35volume, changing 25WWindow menu 20windowschanging preferences 20displaying and hiding

Page 84 - 84 Index

Guide to instructional media 9Integrating with Macromedia server technologies You can now choose to integrate Director with Macromedia server technol

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